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Fixed an issue in siege battle AI which could lead to the general's unit exposing itself to attack when trying to use its special abilities to support assaulting units on walls.Siege artillery now uses flaming projectiles appropriately (when attacking walls and towers).AI factions are now more likely to raid during campaigns. Improved campaign AI raiding behaviour.Improved AI parameter balancing: increased tactical focus and aggression, especially for major factions in both Grand Campaign and Gaul Campaign.
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